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Mission Replay Points


MRP are what you receive when you run a Mission Replay or a Red Alert with SRS. MRP are calculated using a custom built algorithm that analyses your performance within the team and works in conjunction with the data from the combat log parser SCM. Here is the current MRP leaderboard

Leaderboard Link

Weekly Themes

Every week we run a theme of some sort that boosts your MRP points if you take part, it is not compulsory, for example we may run a Captain’s ship event, or a low tier ship event, perhaps a week all about Carrier ships etc. Here is an example of one of our recent events:

Capains ship week

Interim Prizes
From time to time we run interim prize events independent of the main end of year prizes such as this recent event for the T6 Assault Cruiser

Vizier competition

I’m not good enough to take part...
Nonsense! Everyone is welcome no matter what their level of expertise or build is currently at. Even if you die all the time you will still gain points from our system because there is a lower cap on points as well as an upper cap. Most people who start with us pulling low DPS and dying quite often will see their build improve exponentially and very quickly. So all are welcome, that’s why we often run multiple teams as the events are so popular.

Meh what’s the point, I’ll never catch the leaders now!

Actually that is not our experience. What we find is that real life has a way of pulling people away from the game for long periods of time. In addition, there are prizes for the first 30 places, so whilst you may not get first place you would have to do very little to get 30th place.
Finally, as a test, a new toon was rolled and within two weeks of playing she was already in 8th place, that’s running about 4 events a day, so imagine how far you could get in a few months!

How to gain more MRP (Mission Replay Points)

Take a look at the current calculator so you can see what aspects of the parse are measured, you can find it here: CALCULATOR

No longer are MRP just given out for turning up, now you can earn thousands of points by having the right build. For right build read "highest contributing team member". DPS is important but it's not the be all and end all it used to be. In order to be more useful in the team you need not only good DPS but also you need to soak up the damage taking pressure off the less hardy ships. So MRP measures the % of attacks which is governed by your threat level and by the aggro you stir up. So fire at will and scatter volley will help you there. Don't forget to also enable threatening stance, also any AoE that aggros the whole group will ensure you're targeted, grav well for example. Now, if you can do this and dish out reasonable DPS you're going to also be doing a high percentage of the team's damage. However, you are also going to be under attack the most and therefore you'd better make sure your ship can take the heat.

To summarise

Reasonable DPS >25K
High % attacks in >30%
High max hit
High Healing

Should result in reasonable % of team contribution

These will ensure good MRP, unless...

You die. If you die you are heavily penalised the first time, losing about half your MRP, the second death about half again and so on. A dead player is useless to the team and can spend up to 30 seconds to get back into the fight, that's why players that die lose a large amount of DPS.

So if you are turning up the threat you had better build in contingencies, these include...

Reverse Shield Polarity - very handy if you are running out of shields.

Hazard emitters - removes powerful DoTs like the Romulan or Borg plasma burn

Continuity (Temporal reputation), safe in the knowledge you can effectively die without cost once every 3 min

Resistances on your ship at least 50% on all but radiation damage.

In the end the new MRP system is designed to help you analyse your build and make improvements that support the whole team and thereby make you a better Captain in the STO universe. It's challenging and the results are sometimes surprising, your 100K DPS will mean squat if you only get 2% of the agro, now a supporting tank can stand a very good chance of picking up some of the top prizes.

Of course, the number one rule for gaining MRP is to take part. Don't miss Mission Replay and Red Alerts every evening with SRS.

What’s this about Red Alerts and a specialised channel? (Click)

I hear there is a special uniform for MRP events that will give me a bonus? (Click)

How about if I want to parse the events myself? (Click)

I would like to become an TFOC (Task Force Operations Commander) or CFOP (Chief of Fleet Operations), is that possible?

Absolutely, however there are some prerequisites.

Member of SRS for at least a month
Must have access to Discord
Must have a google account (e.g. hotmail, gmail, etc)
Must be able to speak reasonable English

Contact Matt in game @tfr_maco_specialist or IRL

I hear there are big prizes at the end of the year?

MRP Rewards List 2018

SRS MRP Merits




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MRP (Mission Replay Points)

MRP is our premier events system. No other fleet in STO has such a comprehensive system for running events and none are more rewarding.

MRP will help you improve your build, win you amazing prizes, and challenge you in ways you never thought possible.

Click HERE to go to our MRP Page, but first read the Red Alerts page for background information.

Below are the current sheets that power this amazing events system. You are welcome to browse and interact where indicated.

Current Leader Board

2018 Leader

Current Ranks for the associated SRS MACO Fleet

2018 ranks

Calculation sheet with options to compare player performance

Enlarge Image or click below to go to sheet

Player Performance

SRS MACO Fleet members can earn merits which can be used to help buy packs to increase their MRP score as well as buy consoles, traits and even T6 ships.

The sheet below shows you which pack a particular member has bought.

Merit Enhancement Packs

Enlarge Image or click the thumbnail to go to the sheet